I’ve experimented with many different styles. Below you’ll find a few highlighted releases of mine and some more detailed information about them.
Here you’ll find a playlist of my most recent compositions arranged in no particular order. There’s something for everyone to enjoy here with Orchestral tracks such as the Kintovia II Main Theme, the chip tune of Pixelate, beautiful piano arrangements like Weyn’s Lullaby, the quiet sounds of Bluebells, or the punch sound of Hip Hop in Shots in the Dark.
If you want to hire me for a commission, head on over to the contact page and drop me a message.
Links to tracks featured below
- Shots in the Dark
- Tired Bones
- The Fall of Weyn
- Game Demo Reel 2022
- Belly Of The Beast
- Kintovia II
- Gut Punch Glitter (Band)
Shots in the Dark
This was my first ever hip hop track and it was a blast to put together. I had been listening to a lot of K-pop at the time and was really inspired by Suga from BTS after watching his documentary.
I decided to break from my usual composition methods with this one and start with a fairly innocuous rhythmic section. The melody just came to me after hearing that rhythm for a few repeats and I knew a violin would be perfect for it.
The Fall of Weyn
This was a fantastic track to put together. It's the solemn version of the Kintovia/Weyn's Lullaby theme but wit ha twist and is supposed to represent the fall of the city. The returning army and the subsequent attack and fall of their city.
Game Demo Reel 2022
Here's my demo reel for 2022, highlighting my current works against a backdrop of gameplay from Genshin. Most of the tracks on here were composed with the world of Genshin in mind, so it seemed only fitting for it to feature a lot in my reel.
Belly of The Beast
This was a concept track that started as submission for a GameDevLondon Challenge. It was composed so that it would loop properly so as to be used in a video game setting. It has an intro section, a transition and then a loopable main section, with a finishing section at the end.
This piece was originally written as a piano only track for a competition in the 8-bit Music Theory community during the COVID
outbreak in 2019. The competition theme was automation/mechanical and I decided to write a piece of music to explore what music generated by an AI
may sound like, to have it experiment as the piece progresses.
This was my first chiptune and I really wanted to create something that sounded authentic to the original NES sound. I used
magical 8-bit plugin 2 for the sounds and kept the number of instruments to 4, just like the original NES. I did actually program the entire track in
FamiStudio also, but decided that the sound I got from Reaper + M8BP2 was slightly more preferable, and didn't compromise the overall feel.
This entire album, apart from the first orchestral title track, was composed and recorded within a month period during early 2022. I wanted
to write an RPG video game soundtrack and so I began with a main theme and expanded it out into multiple other tracks. The main theme's first three notes
crop up many times during the sound track but are taken in different directions.
Gut Punch Glitter
I'm also half of Gut Punch Glitter and enjoy writing pop punk tracks with my band mate Ben Smith. We started working on this album about half
way through COVID. Ben had written most of Fake Believe and asked me to record some piano for it. After a while, he asked me if I had any other tracks I
had not yet produced. As it happened, we had been in a band together 20 years in the past, and I still had a few tracks we had never finished.